Playable ancestries, along with abilities that reflect the most common or iconic virtues and drawbacks of each.
This section presents alternate ancestral abilities for players to choose from. Each ability grants a unique bonus but replaces another of the ancestry's abilities. For example, elves who live deep in the desert tend to have the Desert Runner ancestral ability instead of Elven Magic. A player can take any number of alternate abilities as long as no two abilities replace the same ability on the ancestry's entry. This means a tiefling cannot take both Prehensile Tail and Vestigial Wings since they both replace Fiendish Sorcery.