Characters and creatures have a Size ranging from -4 for very small beings up to Size 20 and higher for massive behemoths. Specific creature Sizes are listed in their statistics, and explained on the Size Table.
The Size Table lists seven different “Scales,” from Tiny to Gargantuan, and the Scale modifier that goes with each.
When creatures of different Scales attack each other, the smaller creature adds the difference between its Scale and its target to its attacks. A Tiny fairy (-6 Scale modifier), for example, adds +10 to attack a Huge dragon (+4). The larger creature subtracts the difference from its attacks. A Very Small eagle (-4) subtracts 2 from its Fighting totals when attacking a Tiny fairy (-6).
Tiny creatures have a Strength score of 1. They can’t make a Strength roll (and therefore can’t Ace or get bonus damage). They can damage creatures with a Toughness of 1, but can only harm Small or larger beings if they swarm together (see Swarms).
SIZE / TOUGHNESS BONUS TYPICAL STRENGTH RANGE SCALE MODIFIER TYPICAL HEIGHT / LENGTH UP TO… MASS UP TO… EXAMPLE CREATURES
TINY
-4 1 -6 6″ <4 lbs Crow, mouse
VERY SMALL
-3 d4-3 -4 18″ 16 lbs House cat, quasit, soulbound doll
SMALL
-2 d4-1 -2 3′ 32 lbs Bobcat, cockatrice, giant tick, mephit
NORMAL
-1 d4 to d6 — 4’ 125 lbs Child, halfling, goblin, korred, wolf
0 d6 to d12 — 6’ 250 lbs Dire wolf, human
1 d8 to d12+1 — 8’ 500 lbs Cloaker, gorilla, large human, lion, orc, witchwyrds
2 d10 to d12+2 — 9’ 1,000 lbs Bear, chimera, cyclops, hill giant, horse, ogre, yeti
3 d12 to d12+3 — 12’ 2,000 lbs Efreeti, hippocampus, stone giant, war horse, wyvern
LARGE (+1 WOUND)
4 d12+1 to d12+4 +2 15’ 2 tons Frost giant, gray render, hydra, ogre spider
5 d12+2 to d12+5 +2 18’ 4 tons Fire giant, mammoth, giant slug, water orm
6 d12+3 to d12+6 +2 24’ 8 tons Drake, olethrodaemon, storm giant
7 d12+4 to d12+7 +2 30’ 16 tons Adult dragon, shemhazian, shoggoth, tyrannosaurus
HUGE (+2 WOUNDS)
8 d12+5 to d12+8 +4 36’ 32 tons Carnivorous blob, elder air elemental. roc
9 d12+6 to d12+9 +4 50’ 64 tons Purple worm, phoenix
10 d12+7 to d12+10 +4 63’ 125 tons Tarn linnorm
11 d12+8 to d12+11 +4 75’ 250 tons Goliath spider, Nightshade, Nightwave
GARGANTUAN (+3 WOUNDS)
12 d12+9 to d12+12 +6 100’ 500 tons Tarrasque
13 d12+10 to d12+13 +6 125’ 1K tons
14 d12+11 to d12+14 +6 150’ 2K tons
15 d12+12 to d12+15 +6 200’ 4K tons
16 d12+13 to d12+16 +6 250’ 8K tons
17 d12+14 to d12+17 +6 300’ 16K tons
18 d12+15 to d12+18 +6 400’ 32K tons
19 d12+16 to d12+19 +6 500’ 64K tons
20 d12+17 to d12+20 +6 600’ 125K tons
Modifier Scale & Examples
-6 Tiny: Armor joint, orange, mouse
-4 Very Small: Human hand or head, watermelon, house cat
-2 Small: Human limb, bobcat
- Normal: Human, bull, horse
+2 Large: Hippo, most vehicles
+4 Huge: Dragon, whale
+6 Gargantuan: Building, ship
Use the Scale of the target when making Called Shots against creatures, not their Scale. If an archer wants to shoot the eye of a mature dragon, for example, use the Scale of the eye, not the dragon.
Hitting certain vital areas have extra effects listed under Called Shots.