This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, prevents characters with the Gunslinger Edge from being able to reroll Shooting rolls without spending a Benny.
Price: 24,000 gp; Weight: —; Craft: Protection; 12,000 gp.
The minor version of this amulet grants +2 damage when attacking with unarmed attacks and natural weapons. The major version deals +4 damage instead.
Alternatively, this amulet can grant melee weapon Enchantments, so long as they can be applied to unarmed attacks. An amulet of mighty fists has a maximum Enchantments bonus of +3 for a minor amulet of mighty fists and 5 for a major amulet of mighty fists.
Price: 16,000 gp (minor), 100,000 gp (major); Weight: —; Craft: Smite; 8,000 gp (minor), 50,000 gp (major).
This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh. The wearer gains a bonus to Soak rolls. The bonus is +1 (minor) or +2 (major).
Price: 18,000 gp (minor), 32,000 (major); Weight: —; Craft: Boost Trait; 9,000 gp (minor), 18,000 (major).
Anyone looking closely at this black circular amulet sees a dark, moving, swirl of colors. The wearer can use the amulet to cast major plane shift once per day, but it is a difficult item to master.
The user makes a Smarts -2 roll to make the amulet take her to the plane (and the specific location on that plane) she wants. If she fails, roll a die. Odd, the amulet transports her and all those who have linked hands with her to a random location on that plane. Even, it takes her to a random plane (see The Planes).
Price: 120,000 gp; Weight: —; Craft: Plane shift; 60,000 gp.
This silver amulet protects the wearer from scry, locate, detect arcana, and other means of magically locating the wearer. If a Divination spell is attempted against the wearer, the caster of the divination suffers a -4 penalty to their arcane skill roll.
Price: 35,000 gp; Weight: —; Craft: Conceal arcana; 17,500 gp.
This silver locket only has power when used as a wizard’s bonded object. It reduces the Power Point cost of powers from the wizard's opposition school by 1 (the wizard still suffers the -2 to Spellcasting rolls).
Price: 10,000 gp; Weight: 1 lb; Craft: Drain Power Points; 5,000 gp.
This mummified human hand hangs by a leather cord around a character’s neck (taking up space as a magic necklace). If a magic ring is placed on one of the fingers of the hand, the wearer benefits from it as if wearing it herself, and it does not count against her two-ring limit.
The hand can wear only one ring at a time. Even without a ring, the hand allows its wearer to use minor light and minor detect arcana each once per day.
Price: 8,000 gp; Weight: 2 lbs; Craft: Detect arcana, light, zombie; 4,000 gp.
This mummified elf hand hangs by a golden chain around the character’s neck (taking up space as a magic necklace). It allows the wearer to manipulate objects of up to 5 lbs within 5” (10 yards).
Price: 900 gp; Weight: 2 lbs; Craft: 450 gp.
This appears to be a normal pendant disk hung from a neck chain. Usually fashioned from bronze, copper, or silver, the medallion allows the wearer to read the thoughts of others. This functions as minor mind reading.
Price: 12,000 gp; Weight: —; Craft: Mind reading; 6,000 gp.
This item appears to be a string of beads, usually tied together like a necklace. The wearer understands its true form, however, a gold chain with a number of gold spheres of two different sizes. The necklace holds three of each size sphere when created.
As a limited action, the wearer can detach and throw a sphere, placing a blast template up to 10" (20 yards) away. The small spheres explode with blast in a Small Blast Template. The large spheres explode with blast in a Large Blast Template. The blasts can be Evaded. The sphere is consumed when used.
The sphere’s power is determined at creation (minor or major blast).
The necklace is Hardness 10. If it's ever shattered by a magical fire attack, all remaining beads detonate at once! Resolve each blast separately.
Price: 2,700 gp (minor), 5,400 gp (major); Weight: 1 lb; Craft: Blast; 1,350 gp (minor ), 2,700 gp (major).
The wearer of this necklace, a blue gem on a silver chain, is immune to disease, including supernatural diseases.
Price: 7,500 gp; Weight: —; Craft: Healing; 3,750 gp.
This necklace features a brilliant-cut black gem on a silver chain. The wearer is immune to poison, though poisons active when the periapt is first donned still run their course.
Price: 27,000 gp; Weight: —; Craft: Healing; 13,500 gp.
This beetle-shaped pin enables its wearer to detect any golem within 10” (20 yards), although he must concentrate in order for the detection to take place (as an action).
It enables its possessor to ignore up to 4 points of any golem’s Armor when attacking with weapons, unarmed attacks, or natural weapons.
Price: 2,500 gp; Weight: —; Craft: Detect arcana; 1,250 gp.
This golden scarab beetle is a boon to wilderness travelers and those seeking long lost places. The wearer gains a +1 bonus on Survival checks to avoid getting lost, and she can always correctly read the labels and legend of any map she examines, as well as signposts and similar way markers, as if using speak language. Once per week, the wearer can concentrate for 10 minutes to gain insight about her overland travels to come within the next week.
The wearer can visualize or name a specific location and release the guiding scarab to fly ahead of her like a glowing golden beacon, showing its owner the direction to the destination. While following the guiding scarab, its owner (and any mount she rides) and up to four other allies she designates when releasing the scarab gain +2 on rolls to resist Fatigue. When this effect ends, the guiding scarab crumbles to dust.
Price: 13,000 gp; Weight: —; Craft: Locate; 6,500 gp.
This device is a silver medallion in the shape of a beetle. If it is held for one round, an inscription appears on its surface letting the holder know it’s a protective device.
When worn, it can absorb up 12 Energy Drain attacks. After that it turns to powder and is destroyed.
Price: 38,000 gp; Weight: —; Craft: Arcane protection; 19,000 gp.
This amulet is crafted of a single massive petrified shark tooth suspended on kelp twine and grants its wearer combat potency while underwater. While wearing this amulet, its wearer can use melee weapons normally, taking no penalty. This amulet also allows the wearer to make thrown range weapon attacks underwater.
Price: 9,000 gp; Weight: —; Craft: Undine, environmental protection; 4,500 gp.
According to legend, this grotesque, amulet-like shrunken head contains the enslaved soul of its former owner. Forced to obey whomever carries it, the soulspeaker repeats a message spoken by its owner (once per day).
The owner must hold the six inch diameter head, speak a brief message, and state the conditions under which the soulspeaker should repeat it. While it carries a readied message, the eyes of the stitched head stretch open, closing as soon as it delivers the message.
Price: 2,400 gp; Weight: 2 lbs; Craft: Zombie; 2,500 gp.