Some Edges introduced in this section require a character to take multiple Edges from the same Class Edge tree. This means that in order to take the Legendary Edge, the hero must have the Class Edge and at least that many other Edges requiring the core Edge. For example, "at least two Paladin Edges" requires the Paladin Edge and at least two other Edges that also require Paladin.
Requirements: Wild Card, Legendary
Each time this Edge is chosen, five followers come to fight by the hero’s side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).
Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They won’t throw their lives away but are willing to risk them repeatedly in his service.
Use the Soldier profile for the followers. A hero may outfit her allies as she sees fit. Use the Allies rules to give them distinctive personalities if desired.
Requirements: Wild Card, Legendary
The legendary hero has become the avatar of death. She ignores the Unstoppable ability whenever her Action Card is a face card. Whenever she's dealt a Joker, opponents cannot make Soak rolls against her attacks!
Requirements: Legendary, maximum die type possible in affected Trait
The character is an expert at a particular skill or attribute (his choice). This increases the Trait and its limit one step (a d12+1 becomes a d12+2 , for example). This Edge may be selected once per Trait.
Requirements: Legendary, Professional in affected Trait
As the Professional Edge, increasing the Trait and its limit one additional step.
Requirements: Wild Card, Legendary, Expert in affected Trait
The character’s Wild Die increases to a d10 when rolling the selected Expert Trait.
Requirements: Wild Card, Legendary
A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero’s epic quests.
The hero gains a Novice Rank sidekick. The sidekick is a Wild Card, starts each session with two Bennies, may Advance, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when he’s not supposed to, and so on. The player should be prepared for this Edge to occasionally become a Hindrance!
If the sidekick dies, he isn’t replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if they had the Common Bond Edge. Sidekicks must actually take that Edge to do the same for their mentors.
Requirements: Legendary, Vigor d8+
Your character keeps going when others fall. She can take four Wounds before she’s Incapacitated (her maximum Wound penalty is still -3).
Requirements: Legendary, Vigor d12+, Tough as Nails
The hero can take up to five Wounds before she’s Incapacitated! Her maximum Wound penalty is still -3.
Requirements: Legendary, Fighting d12+
The warrior increases his Parry by +1 and the bonus damage die for Fighting rolls is a d8 instead of a d6 (see Bonus Damage). He must be armed to gain these benefits, but this includes claws or other abilities that count as weapons.
Requirements: Legendary, Weapon Master
Increase the hero’s Parry an additional +1 and his Fighting bonus damage die is now a d10.