A character with the Artificer Edge can focus powers into devices for herself or others. The advantage is that they can be given to and used by allies. The trade-off is that devices take a little preparation to create and can be lost or destroyed.
In Pathfinder for Savage Worlds, arcane devices are usually sacred, enchanted, or otherwise magically powered objects in line with the creator’s Arcane Background. For example, a cleric with Artificer may create a silver talisman with the relief power, while a druid may make a wooden amulet with the beast friend power.
Note: Arcane devices are relatively temporary items crafters can create with their powers and the Artificer Edge. More permanent magic items are created differently, with additional requirements for ample undisturbed time and resources. See Chapter Six for full details.
Creating a device takes one hour per power that can be activated through it. The player must list which powers are in the device and then allocate Power Points to it. The device can only use the powers and Power Points allocated to it.
Power Points invested in an arcane device are lost to the inventor until they’re used or recovered with Tinkering, see below (they don’t recharge).
Power Modifiers: A user may spend a device’s Power Points as desired, including enabling any applicable Power Modifiers.
Arcane devices may not be Shorted.
Limitations: Arcane devices may benefit from Limitations.
Activation: The creator uses his arcane skill as usual. Others use whatever skill is associated with the device’s form—bows use Shooting, knives use Athletics (throwing), and so on. If there is no other obvious skill, such as for a potion or worn item, the character rolls the inventor’s arcane skill as if it were his own (he does not benefit from any of the creator’s Edges or other abilities, however).
Failure to activate the device costs 1 of the device's Power Points, and a Critical Failure causes the user Fatigue.
Tinkering: A creator can reassign up to 5 Power Points per action between an arcane device and her own pool. She must be in physical contact with the item to do so. Characters should lend out their devices very carefully!