Scrolls contain magical words, runes, and glyphs a user can activate by reading them aloud.
Each scroll has one power inscribed onto it, including possible Power Modifiers if listed in its description. A character must have the scroll in hand and may not read more than one scroll per turn.
Reading a scroll is an action and requires a Smarts roll or arcane skill roll (caster’s choice). If the roll is successful, the power activates and the scroll fades. A reader may try again if the roll fails, but a Critical Failure means the scroll crumbles to dust without activating the power.
Craft: The cost of a scroll is equal to its power’s Rank × the number of Power Points it uses; then multiply that total by 25 gp. A scroll of bolt with AP 2, for example, is 1 (Novice) × 2 (Power Points) × 25 gp = 50 gp. A scroll's market price is double its cost to craft.