Most individuals speak several languages. Instead of languages being skills, heroes in Savage Pathfinder either know a language or they don't. All characters know Common plus a number of languages equal to half their Smarts die (typically chosen from the native language(s) listed in their Ancestry). Each increase on Smarts earns the character another language.
Comprehension: Intimidation, Persuasion, and Taunt require the character to make herself understood to be effective. If a hero attempting one of these skills is using a language the target doesn't understand, the attempt is made at –2.
Language Typical Speakers
Abyssal Demons and evil outsiders.
Aklo Inhuman or otherworldly monsters; evil Fey.
Aquan Aquatic creatures.
Auran Flying creatures.
Celestial Angels and Good Outsiders.
Common Humans and hero ancestries.
Draconic Dragons and reptilian Humanoids.
Druidic Druids.
Dwarven Dwarves.
Elven Elves and half-elves.
Giant Cyclops, giants, ogres, and trolls.
Gnoll Gnolls.
Gnome Gnomes.
Goblin Bugbears, goblins, and hobgoblins.
Halfling Halflings.
Ignan Fire-based creatures.
Infernal Devils and Evil Outsiders.
Orc Orcs and half-orcs.
Sylvan Centaurs, Fey, Plant creatures, and unicorns.
Terran Earth-based creatures.
Undercommon Drow, duergar, morlocks, and svirfneblin.