The stitching along the many pockets of this light leather vest depicts cheerful laborers going about their daily work. Once per day, the wearer can order it to bring forth all the standard tools required to craft an object.
These tools appear in the countless pockets of the vest, or if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them.
Price: 1,800 gp; Weight: 5 lbs; Craft: Conjure item; 900 gp.
These tattered and ragged garments extend the duration of a shifter’s bestial transformations, allowing her to double the duration that she can shift into her aspects’ minor and major forms. Each set of bestial rags is also tied to a specific aspect, typically being made of the hide of that creature and embossed with crude pictograms of it.
Price: 8,000 gp; Weight: 2 lbs; Craft: Shape change; 4,000 gp.
This garment, worn over clothing or armor, grants the wearer major arcane protection.
Price: 90,000 gp; Weight: —; Craft: Arcane protection; 45,000 gp.
Once per day, this simple wool robe grants its wearer major disguise with the Size modifier. The user also gains the ability to speak and understand the basic racial languages of the chosen form.
Price: 8,400 gp; Weight: 1 lb; Craft: Disguise, speak language; 4,200 gp.
When worn by a character who can cast the zombie power, she sees small, undead figures embroidered in this robe's otherwise unremarkable fabric. The wearer can detach one figure per round, tossing it to the ground so that it rises into an actual undead creature. The robe doesn’t grant control of the being, but the wearer may spend 1 Power Point per creature to do so (no roll is required). The Power Points cannot be recovered until the creature is destroyed.
A newly created robe of bones has two embroidered figures of each of the following undead:
Human skeleton
Wolf skeleton
Heavy horse skeleton
Goblin zombie
Human zombie
Ogre zombie
Price: 2,400 gp; Weight: 1 lb; Craft: Zombie; 1,200 gp.
On command, this colorful robe illuminates a 5” (10 yard) radius centered on the wearer. Up to ten times per day, the user can speak the command word to cast a minor stun on a single target up to 10” (20 yards) distant. The wearer of this robe benefits from minor deflection (ranged).
Price: 27,000 gp; Weight: 1 lb; Craft: Deflection, stun; 13,500 gp.
A character who dons this simple robe notes it’s adorned with small cloth patches of various shapes. Only the wearer can see these patches, recognize them for what items they become, and detach them.
One patch can be detached each round as a limited free action. Doing so causes it to become an actual item as indicated below.
A newly created robe of useful items always has two each of the following patches:
Dagger
Bullseye lantern (full and lit)
Mirror (a polished 2-by-4-foot steel mirror)
Pole (10-foot length)
Hempen rope (50-foot coil)
Sack
In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll d12 for each on the table below to determine its nature.
D12 RESULT
1 Bag of 100 gold pieces
2 Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side—must be placed upright, attaches and hinges itself)
3 Gems, 10 (100 gp value each)
4 Ladder, wooden (24 ft. long)
5 Mule (with saddlebags)
6 Pit, open (12 ft. by 12 ft. by 12 ft.)
7 Potion of major healing
8 Rowboat (12 ft. long)
9 Scroll of one randomly determined spell
10 War dogs, pair (treat as dogs)
11 Window (2 ft. by 4 ft., up to 2 ft. deep)
12 Portable ram
Price: 7,000 gp; Weight: 1 lb; Craft: Conjure item; 3,500 gp.