Requirements: Novice, Agility d6+, Shooting d6+
Some gunslingers treat the secrets of black powder with the same care and reverence that a wizard reserves for his spellbook, but most know firearms are a secret that cannot remain concealed forever.
Gunslingers are thunderous artillery, often found where the fighting is fiercest. Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons.
Armed and Dangerous: Anyone taking this Edge at character creation gets a free pistol.
Armor Restriction (Light): Gunslingers are nimble and deadly acrobats. While wearing medium or heavy armor or using medium or heavy shields, the hero cannot use any abilities granted by this Edge or any Edge that has this Edge as a Requirement.
Deeds: Deeds require the gunslinger to have or spend a Grit token.
Blast Lock: Spend a Grit token when making an attack against a lock with a firearm. This attack functions the same as unlock, using Shooting as the arcane skill roll. With success, the lock is destroyed. With failure, the lock is destroyed, but the object is jammed and still considered locked. It can be unlocked by successfully performing this deed or by using Repair or Thievery at a -4 penalty.
Quick Clear: A gunslinger with at least one Grit Token can take an action to automatically repair a weapon damaged by a misfire. Alternatively, the gunslinger can spend a Grit Token to do this as a free action.
Targeting: As long as she has at least one Grit, the gunslinger gets one free reroll on failed Shooting rolls with firearms while at Short Range. She can spend a Grit to reroll shots outside of Short Range.
Grit: Once per encounter, as a free action, a Gunslinger can spend a Benny to gain five Grit tokens, which last until the end of the encounter.
While using a firearm a gunslinger may gain a Grit token in one of the following ways.
Raise: The gunslinger gets a raise on an attack roll and forgoes the extra damage die.
Killing Blow: The gunslinger Incapacitates or kills a creature.
Requirements: Seasoned, Gunslinger
The hero has more grit than most gunslingers.
The gunslinger begins every encounter with 3 Grit tokens. These tokens disappear at the end of the encounter.
Requirements: Seasoned, Gunslinger
Before rolling the attack, the gunslinger can spend one Grit token to gain an additional benefit to a Called Shot.
Hand: The target is automatically disarmed but takes no damage. The damage roll is how many inches away the item lands.
Head: The target becomes Distracted.
Legs/Wings: The target is knocked prone and suffers -2 Pace. If the target is flying, it falls 20 ft (40 ft with a raise on the attack).
Requirements: Veteran, Gunslinger
The gunslinger spends a Grit and takes a single action this turn to attack. If the attack hits, double the firearm's damage dice.
Requirements: Heroic, Gunslinger
When the gunslinger is damaged, she can spend five Grit tokens or one Benny to reduce the Wound Cap to 1.
Requirements: Wild Card, Legendary, at least two Gunslinger Edges
When the gunslinger gets a raise with a firearm and Shakes or Wounds a creature, she can spend one Grit to force the target to make a Vigor check. With failure, the target is Incapacitated.