A cleric must choose a Domain appropriate for the deity she serves. Each deity has different aspects representing the god's personality and a unique powers list. When choosing powers, a cleric can choose from this list in addition to the list of powers available to all clerics.
Aspects: Cities, towns, legacy, linage
Deities: Abadar, Erastil
Available Powers: Barrier, disguise, environmental protection, locate, mind link, protection, puppet, speak language, summon ally, warriors gift.
Aspects: Birth, fate, prophecy, repose
Deities: Norgorber, Pharasma, Urgathoa, Zon-Kuthon
Available Powers: Blind, bolt, curse, damage field, drain Power Points, fear, infuse decay, mind wipe, planar binding, protection, zombie.
Aspects: Destruction, hate, madness, violence
Deities: Asmodeus, Gorum, Lamashtu, Nethys, Norgorber, Rovagug, Urgathoa, Zon-Kuthon
Available Powers: Bolt, confusion, curse, damage field, deflection, drain Power Points, fear, infuse decay, stun, summon ally, zombie.
Aspects: Air, cold, earth, fire, heat, water
Deities: Abadar, Asmodeus, Gozreh, Pharasma, Sarenrae, Shelyn, Torag
Available Powers: Barrier, blast, burrow, burst, damage field, deflection, elemental manipulation, environmental protection, havoc, intangibility.
Aspects: Healing, love, mercy, peace
Deities: Cayden Cailean, Desna, Erastil, Gorum, Iomedae, Irori, Pharasma, Sarenrae, Shelyn, Torag
Available Powers: Arcane protection, barrier, beast friend, burst, damage field, deflection, fly, growth/shrink, sloth/speed, summon ally.
Aspects: Literacy, history, revealing secrets
Deities: Calistria, Irori, Nethys, Norgorber, Pharasma
Available Powers: Arcane Protection, detect/conceal arcana, drain Power Points, locate, mind link, mind reading, object reading, protection, scrying, speak language.
Aspects: Chance, fortune, losing, winning
Deities: Calistria, Desna, Shelyn
Available Powers: Blind, confusion, curse, deflection, disguise, drain Power Points, illusion, mind reading, object reading, puppet.
Aspects: Arcane power, reality, runes
Deities: Asmodeus, Irori, Nethys, Urgathoa
Available Powers: Blast, detect/conceal arcana, elemental manipulation, environmental protection, havoc, planar binding, plane shift, protection, scrying, summon ally.
Aspects: Animals, plants, weather, seas
Deities: Erastil, Gozreh, Rovagug
Available Powers: Baleful polymorph, barrier, beast friend, burst, elemental manipulation, entangle, environmental protection, protection, shape change, summon ally, wall walker.
Aspects: Protection, care-giving, shelter
Deities: Abadar, Nethys, Shelyn, Torag
Available Powers: Arcane protection, barrier, deflection, detect/conceal arcana, environmental protection, intangibility, invisibility, puppet, protection, summon ally.
Aspects: Brawn, champions, contest
Deities: Cayden Cailean, Gorum, Irori, Lamashtu, Urgathoa
Available Powers: Arcane Protection, burrow, drain Power Points, growth/shrink, havoc, protection, sloth/speed, stun, wall walker, warriors gift.
Aspects: Light, radiance, warmth, life
Deities: Iomedae, Sarenrae
Available Powers: blind, bolt, confusion, damage field, drain Power Points, environmental protection, fly, illusion, protection, stun.
Aspects: Freedom, liberation, wanderlust
Deities: Abadar, Cayden Cailean, Desna
Available Powers: deflection, environmental protection, fly, intangibility, locate, plane shift, scrying, sloth/speed, speak language, teleport.
Aspects: Chance, deception, secrets, stealth
Deities: Asmodeus, Calistria, Lamashtu, Norgorber
Available Powers: Blind, confusion, deflection, detect/conceal arcana, disguise, illusion, invisibility, puppet, speak language, time stop.
Aspects: Battle, bravery, victory
Deities: Gorum, Iomedae, Rovagug, Urgathoa
Available Powers: Barrier, blast, blind, confusion, deflection, fear, speed/sloth, stun, summon ally, warriors gift.
Alignment: Neutral
Areas of Concern: Cities, law, merchants, wealth
Domains: Earth, Nobility, Protection, Travel
Favored Weapon: Light crossbow
Alignment: Evil
Areas of Concern: Contracts, pride, slavery, tyranny
Domains: Evil, Fire, Magic, Trickery
Favored Weapon: Heavy mace
Alignment: Neutral
Areas of Concern: Lust, revenge, trickery
Domains: Knowledge, Luck, Trickery
Favored Weapon: Whip
Alignment: Good
Areas of Concern: Ale, bravery, freedom, wine
Domains: Good, Strength, Travel
Favored Weapon: Rapier
Alignment: Good
Areas of Concern: Dreams, luck, stars, travelers
Domains: Good, Luck, Travel
Favored Weapon: Starknife
Alignment: Good
Areas of Concern: Family, farming, hunting, trade
Domains: Animal, Community, Good, Plant
Favored Weapon: Longbow
Alignment: Neutral
Areas of Concern: Battle, strength, weapons
Domains: Destruction, Glory, Strength, War
Favored Weapon: Greatsword
Alignment: Neutral
Areas of Concern: Nature, the sea, weather
Domains: Air, Animal, Plant, Water, Weather
Favored Weapon: Trident
Alignment: Good
Areas of Concern: Honor, justice, rulership, valor
Domains: Glory, Good, Sun, War
Favored Weapon: Longsword
Alignment: Neutral
Areas of Concern: History, knowledge, self-perfection
Domains: Healing, Knowledge, Rune, Strength
Favored Weapon: Unarmed strike
Alignment: Evil
Areas of Concern: Madness, monsters, nightmares
Domains: Evil, Madness, Strength, Trickery
Favored Weapon: Falchion
Alignment: Neutral
Areas of Concern: Magic
Domains: Destruction, Knowledge, Magic, Protection, Rune
Favored Weapon: Quarterstaff
Alignment: Evil
Areas of Concern: Greed, murder, poison, secrets
Domains: Death, Evil, Knowledge, Trickery
Favored Weapon: Shortsword
Alignment: Neutral
Areas of Concern: Birth, death, fate, prophecy
Domains: Death, Healing, Knowledge, Water
Favored Weapon: Dagger
Alignment: Evil
Areas of Concern: Destruction, disaster, wrath
Domains: Destruction, Evil, War, Weather
Favored Weapon: Greataxe
Alignment: Good
Areas of Concern: Healing, honesty, redemption, sun
Domains: Fire, Glory, Good, Healing, Sun
Favored Weapon: Scimitar
Alignment: Good
Areas of Concern: Art, beauty, love, music
Domains: Air, Good, Luck, Protection
Favored Weapon: Glaive
Alignment: Good
Areas of Concern: The forge, protection, strategy
Domains: Earth, Good, Protection
Favored Weapon: Warhammer
Alignment: Evil
Areas of Concern: Disease, gluttony, undeath
Domains: Death, Evil, Magic, Strength, War
Favored Weapon: Scythe
Alignment: Evil
Areas of Concern: Darkness, envy, loss, pain
Domains: Death, Destruction, Evil
Favored Weapon: Spiked chain
Alignment: Evil
Areas of Concern: Assassination, the Red Mantis
Domains: Death, Evil, Trickery, War
Favored Weapon: Sawtooth sabre
Alignment: Good
Areas of Concern: Glory, good dragons, leadership, peace
Domains: Creation, Good, Scalykind, Travel
Favored Weapon: Bite or staff
Alignment: Neutral
Areas of Concern: Piracy, sea monsters, strife
Domains: Trickery, War, Water, Weather
Favored Weapon: Rapier
Alignment: Evil
Areas of Concern: Destruction, evil dragons, greed, treachery
Domains: Destruction, Evil, Scalykind, Trickery
Favored Weapon: Bite or whip
Alignment: Evil
Areas of Concern: Cheating, slavery, toil
Domains: Evil, Trickery
Favored Weapon: Hammer
Alignment: Evil
Areas of Concern: Infection, parasites, stagnation
Domains: Air, Animal, Destruction, Evil
Favored Weapon: Spear
Alignment: Neutral
Areas of Concern: Empty places, oblivion, ruins
Domains: Destruction, Madness, Void
Favored Weapon: Heavy flail
Alignment: Evil
Areas of Concern: Extortion, hatred, spite
Domains: Destruction, Evil, Madness
Favored Weapon: Dagger
Alignment: Neutral
Areas of Concern: River travel, rivers
Domains: Death, Travel, Water
Favored Weapon: Trident
Alignment: Good
Areas of Concern: Bravery, competition, sports
Domains: Community, Good, Strength, Travel
Favored Weapon: Javelin
Alignment: Good
Areas of Concern: Devotion, hope, uprisings
Domains: Good, Healing, Liberation, Protection
Favored Weapon: Morningstar
Alignment: Neutral
Areas of Concern: Illusions, mystery, reflections
Domains: Knowledge, Madness, Magic, Rune, Trickery
Favored Weapon: Bladed scarf
Alignment: Evil
Areas of Concern: Accidental death, graveyards, tragedy
Domains: Death, Destruction, Evil, Plant, War
Favored Weapon: Heavy pick