On command, this elaborate golden crown projects a blast of searing light. The major version casts major burst (Greater Burst; Stream Template). The minor crown casts major burst (Stream Template).
Price: 6,480 gp (minor), 23,760 gp (major); Weight: 1 lb; Craft: Burst; 3,240 gp (minor), 11,880 gp (major).
This normal-looking felt hat grants the wearer minor disguise three times per day.
Price: 1,800; Weight: —; Craft: Disguise; 900 gp.
A yellow gem is set in the center of this simple copper headband, much like a third eye. It increases the wearer’s Smarts or Spirit one die type (minor) or two die types (major), chosen at creation, or rolled randomly if found.
Price: 16,000 gp (minor) or 36,000 gp (major); Weight: 1 lb; Craft: Boost Trait; 8,000 gp (minor), 18,000 gp (major).
Numerous small white gemstones decorate this ornate headband. It increases the wearer’s Smarts and Spirit one die type (minor) or two die types (major).
Price: 40,000 gp (minor), 90,000 gp (major); Weight: 1 lb; Craft: Boost Trait; 20,000 gp (minor) or 45,000 gp (major).
This metal helm is made to look like the wearer has horns, tusks, and other features resembling a fearsome predator. If the wearer has the Intimidating Glare Edge, she can use it whenever her Action Card is an Eight or higher.
Price: 5,000 gp; Weight: 4 lbs; Craft: Boost Trait; 2,500 gp.
The wearer can see underwater. Drawing the small lenses in compartments on either side into position before the wearer’s eyes activates the visual properties of the helm, allowing her to see five times farther than water and light conditions would allow for normal human vision. (Weeds, obstructions, and the like block vision in the usual manner.)
If the command word is spoken, the helm of underwater action gives the wearer swim Pace 6 and creates a globe of air around the wearer’s head and maintains it until the command word is spoken again, enabling her to breathe freely.
Price: 24,000 gp; Weight: 3 lbs; Craft: Environmental protection; 12,000 gp.
A mask of the mantis is the traditional headgear of the Red Mantis assassin. Designed both to obscure the wearer’s identity while on a job and enhance the wearer’s ferocious appearance, the mask has three daily charges that can be used for the following purposes: The wearer can spend a charge as a free action to gain darkvision to a range of 10” (60 feet), major detect arcana, or a free reroll on failed Notice rolls.
Each effect has a Duration of five rounds. Multiple effects can be active simultaneously. Charges replenish automatically in 24 hours.
Price: 6,000 gp; Weight: 1 lb; Craft: Darksight, invisibility; 3,000 gp.
This fine silver circlet has a carved moonstone inset on the front of a crescent moon design. The wearer gains Darkvision. Its other effects only benefit a wearer capable of casting spells.
During the waxing moon, the wearer’s caster ignores the penalties caused by Arcane Resistance.
During the three nights of the full moon, he ignores penalties from Improved Arcane Resistance. During the waning moon, however, the wearer increases the penalty of Arcane Resistance by another -2, and during the three nights of the new moon, the penalty increases to -4.
Removing a moon circlet imposes a level of Fatigue on the wearer until the next full moon (or until the circlet is worn again, whichever comes first). This Fatigue cannot be restored by any means short of a wish or similar effect.
Price: 20,000 gp; Weight: 5 lbs; Craft: Darksight; 10,000 gp.