Armor is written in parentheses next to a character’s Toughness, like this: 11 (2). This means 2 points of the character’s 11 Toughness comes from Armor. An Armor Piercing attack can bypass those 2 points but not the other 9.
Note that greaves (leg guards) and vambraces (arm guards) are listed as pairs. Halve the weight and cost if a character wears only half the set (Minimum Strength doesn’t change).
Item Armor Min Str. Weight Cost
Leather or Studded Leather armor
Tunic or Jacket (torso, arms) +2 d6 11 lbs. 20 gp
Leggings (legs) +2 d6 8 lbs. 20 gp
Cap (head) +2 d6 1 lb. 10 gp
Item Armor Min Str. Weight Cost
Chain mail or Scale armor
Shirt (torso, arms) +3 d8 22 lbs. 100 gp
Leggings (legs) +3 d8 10 lbs. 100 gp
Chain Hood or Helm (head) +3 d8 3 lbs. 50 gp
Item Armor Min Str. Weight Cost
Plate mail armor
Breastplate (torso) +4 d10 30 lbs. 500 gp
Vambraces (arms) +4 d10 10 lbs. 250 gp
Greaves (legs) +4 d10 10 lbs. 500 gp
Heavy Helm (head) +4 d10 4 lbs. 250 gp
Heavy Helm, Enclosed (head) +4 d10 8 lbs. 300 gp Notes: –1 to vision-based Notice rolls.
Item Armor Min Str. Weight Cost
Armor Spikes — — 10 lbs. 50 gp Notes: +1 damage when crushing while grappling.
Gauntlet, Locked — — 5 lbs. 8 gp Notes: +1 to Strength roll against Disarm. (Chains and braces, requires an action to fasten/release.)
Item Armor Min Str. Weight Cost
Horse armor
Leather +2 d8 50 lbs. 300 gp
Chain +3 d10 110 lbs. 500 gp
Plate +4 d12 130 lbs. 5,000 gp
Shields add to a character’s Parry as long as the defender is aware of the attack. Light shields add +1, and medium and large shields add +2. Facing in melee can usually be ignored since a defender can turn to face individual opponents throughout the combat round. If she's attacked by multiple creatures on the same Action Card, however, the shield protects against half the attackers (rounded up; defender's call which ones). Ignore that if the shield bearer has a superior position, such as flanked by allies with no foes behind them, blocking a doorway, corner, or narrow hallway, and so on. If using miniatures, remember that they're static but characters in the game world aren't.
A shield's Parry bonus is written in parentheses next to a character’s Parry, like this: 8 (2). This means 2 points of the character’s 8 Parry comes from a shield. Half of the foes who attack this character on the same Action Card can bypass those 2 points but not the other 6.
Cover subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore Cover). Unless stated otherwise, shields are Hardness 10.
While worn, shields can be used to bash for Str+d4 damage.
Type Parry Cover Min Str. Weight Cost
Light +1 — d6 4 lbs. 5 gp
Medium +2 -2 d8 8 lbs. 9 gp
Heavy +2 -4 d10 12 lbs. 20 gp Notes: -1 Pace
Shield spikes — — — 5 lbs. 20 gp Notes: +1 damage when attacking with the shield.